A non-gamer's guide to escapism through story-driven video games

By Laura Corrigan
October 10 2021 - 12:00pm
Something odd in the woods: A still from Firewatch, developed by video game studio Campo Santo. Picture: Campo Santo
Something odd in the woods: A still from Firewatch, developed by video game studio Campo Santo. Picture: Campo Santo

I never really played video games until last year. As a millennial, sure, I played some Mario Kart or Guitar Hero with friends growing up. But I didn't play gamey games, goal-driven games. So it was a surprise to most people who know me that I picked up video games as a lockdown past time. But really it's just another way for me to explore what I love most: storytelling.

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